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I’m a product strategist and writer. In my day job, I’m Director of Product Strategy at frog design. I also write for Cnet on the Matter/Anti-Matter blog. This is my personal blog and does not represent the views of frog or Cnet. More details >
Interviewed by Jess McMullin of BplusD
Sustainable Design Seminar, Design Management Institute
Design Green Now, Bellingham, WA
Panelist, UT Austin Sustainable Business Summit
The System is the Product / Speaker at Inverge 2007 Conference
The System is the Product / Presentation to Silicon Valley PMA
The Tragedy of the Commons, frog Design Mind
Monday, July 7 Today’s lesson is titled, “If you’re going to create a novel interaction that has value, do it in a way people can understand.” OK, so not the snappiest title, but it’s late and I need to go to bed. But this lesson is especially true for public devices where a large portion of the usage population will be seeing your particular model for the first time, and perhaps never to encounter it again. So if you are going to improve the interaction with a very different way of getting the result, you better make it bleedin’ obvious.
Here’s an example:


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